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We know, you’re the best player in your friend group, dorm, and at the park on Tuesday nights (after 7:45pm). But how do your skills stack up against the roundnet community? Find your rating, watch the drills, Spike On.


1.0 RPR - Understand the basic rules of roundnet.

Understands the serving and scoring rotations. Serving rotation: If the serving team wins a point, the server switches starting positions with his or her teammate on the following point. Scoring rotation: For every 5 points played, all players rotates one spot counter clockwise. This is meant to "level the playing field" (thank you) if one side of the court is especially sunny or windy.

1.5 RPR - Consistency under control. 

Can serve the ball onto the net consistently when going for accuracy, not power. When under control, can consistently spike the ball onto the net. When under control, can consistently pass the ball toward the net.

2.0 RPR - Keep a rally going. 

Can run away from the net to play defense and then come back to the net to spike the ball for offense. Can hit powerful serves with a +50% success rate.

2.5 RPR - Both hands. 

Can pass and spike the ball with both hands, although one hand may be more accurate than the other. Understands when to hit a drop shot or a big spike based on defense's position.

3.0 RPR - Tournament Ready - Intermediate. 

Can hit at least 2 different types of serves consistently onto the net. Can make accurate passes that account for teammate and defense's positioning.   Can be in an ideal defensive position based on what the offense looks like they are doing, where they are positioned and where the ball is in relation to the net.



RPR 3.5 - 25 foot test. 

Can spike the ball at least 25 feet with dominant hand. Using all 3 touches with a partner, can successfully return a shot that has traveled 25+ feet from the net.

RPR 4.0 - Tournament Ready - Advanced.

Can put the ball away with both hands. Has a 4+ offensive shots. Rarely makes mistakes when ball is in complete control.



RPR 4.5 – Top 8 Advanced.

Finished Top 8 in the Advanced Division at a Spikeball Sanctioned tournament.

RPR 5.0 – Premier.

Qualify for Spikeball Premier Division by placing top 2 in the Advanced Division when there is a Premier Division or top 8 in the Advanced Division when there is no Premier Division.

RPR 5.5 – Pro. 

Qualify for Spikeball's Pro Division by being one of the top 16 teams in the country.


Want to get better? Take notes:


SpikeSchool: Passing

SpikeSchool: Hitting

SpikeSchool: Defense


SpikeSchool: Deception

SpikeSchool: Serving