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Whether you're just starting out or you've been playing for years, the Roundnet Player Rating will help distinguish your skill set. Find which RPR below suits you best to see what types of content, modifications and drills you should be using.

Whether you're just starting out or you've been playing for years, the Roundnet Player Rating will help distinguish your skill set. Find which RPR below suits you best to see what types of content, modifications and drills you should be using.


RPR 1.0 - Recreational Player

RPR 1.0 - Recreational Player

-You play mainly for a good time

-You don't need a lot of space because hits aren't going far

-Sometimes there is a beverage in hand

-You play mainly for a good time

-You don't need much space / hits aren't going far

-Usually there is a beer in hand

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Catch & Throw

Pass & Spike

2 on 2 / 3 on 3

1 on 1

Try out these mods on the rules to have some fun:

 

The floor is lava - the ball can bounce off the ground once per possession for both teams.

Infinity touch - your team has unlimited touches.

Infinity serve - your server has unlimited faults but once they get it on net the point starts.

Double down - call double down before the start of a point and the winning team receives 2 points instead of 1.

Double cross - trade partners with your opponent. Can only be used if your team is behind by 7 or more points..

Bottoms up - losers of the next point owe the winners a beverage of the winners choice.

There's a me in team - passes do not have to alternate between players, consecutive touches are allowed.

Banana splits - if a player can do the splits mid rally and still win the point the opposing team owes them a banana.

Star Spangled Manners - you must say "thank you" every time your partner sets or passes to you. Loss of point for every unsaid "thank you".

XL Kit

A slightly larger net that is great first-timers and fun-seekers.

spikeball,XL Kit,Sports/Goods

Standard Kit

The tried and true kit for anyone just starting out.

Spikebuoy

Float your set in the pool, ocean, lake or bathtub...

spikeball,Spikebuoy,Sports/Goods

Setting up the net

Spikebuoy


RPR 2.0 - Beginner Player

RPR 2.0 - Beginner Player

- You have the ability to teach someone else the rules of roundnet

-You're starting to understand the basic concepts of 360º play

- You have the ability to teach someone else the rules of roundnet

-You're starting to understand the basic concepts of 360º play

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SpikeSchool: Passing

SpikeSchool: Hitting

Try out these mods on the rules to have some fun:

 

Double trouble - winning counts for 2 points for both teams.

Flexing - whichever team loses has to immediately do 20 push-ups.

Don't mess up - it is -2 points if either team hits rim.

Mortor combat - at any point in your possession your team can yell “MORTOR COMBAT” and wherever the ball lands you get to pick it up and throw it back towards the net resuming the rally with normal hits.

Simon says - call this before a point and the server has to announce what serve they are going to hit before they hit it.

Stranger things - the next point is played with the net flipped upside-down.

Blood in the water - either team can yell "Blood in the water!" during a rally when the other team has possession if they are feeling.confident. Winners of the point get +2 and losers get -2 points.

Arnold Spikezenegger - to start the game you have a longest spike contest and the winning team gets 3 points.

Friendly fire - both teams can only win a point from the opposing team making an offensive mistake. Kill shots will result in a do over.

Rookie Kit

A slightly larger net that is great for younger players.

spikeball,XL Kit,Sports/Goods

Standard Kit

The tried and true kit for anyone just starting out.

Videos of the Month

Play Anywhere


RPR 3.0 - Intermediate Player

RPR 3.0 - Intermediate Player

-You can use your non-dominant hand for passing/hitting when necessary

-Offensive and defensive positioning are starting to make sense

-You can consistently beat first-time players

-You can use your non-dominant hand for passing/hitting when necessary

-Offensive and defensive positioning are starting to make sense

-You can consistently beat first-time players

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SpikeSchool: Defense

SpikeSchool: Deception

SpikeSchool: Serving

Try out these mods on the rules to have some fun:

 

T-Rex Arms - all players must have their arms (up to their wrists) inside their sleeves for the duration of the point.

Kill them with kindness - both teams can only win on a drop shot.

Fire extinguisher - changes who’s serving on the opposing team. Example if Opponent A hit two aces in a row call Fire Extinguisher so his partner takes possession of the serve.

Small ball - for the next point the ball can take two bounces on the net (no rim).

The bee's knees - for the next point everyone must play on their knees.

Going the distance: players who are not the server or receiver must start the point standing 20 ft away from the net.

Double double toil and trouble: each time you touch the ball you have to bounce it up to yourself first.

Beach bods: every time someone hits rim on the serve they have to do 5 push-ups.

Hals pals - players must keep at least one foot touching the ground at all times during the point.

Standard Kit

The tried and true kit for anyone just starting out.

The "PK" Hat

A great way to rep the brand you love.

spikeball,Standard 3 Ball Kit (Best Seller),Sports/Goods

Top 10 Plays of the Year

The Spikeball App


RPR 4.0 - Advanced Player

RPR 4.0 - Advanced Player

-You have multiple serves in your arsenal

-You can put the ball away more often than not on an offensive possession

-You can consistently return long hits back to the net

-You have multiple serves in your arsenal

-You can put the ball away more often than not on an offensive possession

-You can consistently return long hits back to the net

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Hitting Intro

Passing Intro

Defense Intro

Try out these mods on the rules to have some fun:

 

Trampoline Shirt - All players must use their shirt as a ball trampoline on the second hit of a rally.

Sly five - at any time in a rally you can yell "SLY FIVE" and the opposing team must high five in the next 5 seconds or they lose the point.

Food for thought - each player must yell the opposite hand of whichever one they are hitting with. (ex. when hitting with your right hand you yell “LEFT”).

Use your noggin' - you must win the point by incorporating a head hit at some point in the rally or it doesn’t count.

Fingers crossed - for the next three serves the opposing team must have their eyes closed when serving.

Harder, better, faster, stronger - if a player is successfully able to do a push-up mid rally and still win the point they earn their team 2 points.

Depth over distance - every player must play with one eye closed for the duration of the point.

Sisyphus - for the next point you get to choose one player on the opposing team to play on their hands and knees for the duration of the point.

Sharp shooter - your opponents server has to serve from twice the normal distance.

Pro Kit

For the experienced player looking to take their game to the next level.

Pro Balls

Get your reps in without having to chase down balls every ten seconds.

spikeball,Standard 3 Ball Kit (Best Seller),Sports/Goods

Kit Comparison

Tournaments


RPR 5.0 - Premier Player

RPR 5.0 - Premier Player

-You're able to change your type of hit mid-rally based on defensive positioning

-You can body block a shot under control

-Your Facebook profile picture is of you playing roundnet

-You're able to change your type of hit mid-rally based on defensive positioning

-You can body block a shot under control

-Your Facebook profile picture is of you playing roundnet

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Hitting Mastery

Passing Mastery

Defense Mastery

Try out these mods on the rules to have some fun:

 

Freeze - one player on the opposing team can’t move from a pre-decided location for the duration of the point.

Takes two to tango - all players must hold hands with their teammates for the duration of the point.

Ambidextrous - your opponents can only use their off-hand.

Love love - the game must be played with tennis rackets.

Tweenerville - call "tweenerville" before the start of a point and the winning team gets 5 points if they finish the point with a tweener.

Eat dirt - each player must make an attempt to dive at every touch on the ball.

SpikePack

Never be caught without a kit again.

spikeball,XL Kit,Sports/Goods

Active Wear Shorts

Shorts for everything and then some.

spikeball,Standard 3 Ball Kit (Best Seller),Sports/Goods

The Rally Podcast

ESPN Coney Island


RPR 6.0 - Pro Player

RPR 6.0 - Pro Player

-Your serves, hits and sets are where you want them to be 99% of the time

-You are probably no fun to play with because you care too much about winning

-Your serves, hits and sets are where you want them to be 99% of the time

-You are probably no fun to play with because you care too much about winning

  • Learn
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ProSpikers

Learn from the best in this paid course that covers every facet of the game.

Try out these mods on the rules to have some fun:

 

Deuces - players only get two touches per possession.

Pirates booty - All players must jump up and down on one leg for the duration of the point.

Yahtzee - one player starts the point holding an extra ball. This player must hold on to this ball throughout the point until he or she yells Yahtzee! At this point the extra ball becomes the active ball for the point. The “original” ball can be completely ignored. Immediately after Yahtzee is called the player must pass the new ball to his partner, this pass counts as the team’s first touch of the possession.

Sassy - players can only use the back of their hands to strike the ball.

Try hards - players can only use closed fists to hit the ball.

Ditto - your opponents must hit with the same hands that you hit the ball with in the same order (right, left, left).

Birds of a feather - all sets must be (roughly) above 15 ft in the air.

The real deal - both teams must use at least one foot touch before finishing a point.

Spikeball Stereotypes

Spikeball Matrix


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