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Whether you're just starting out or you've been playing for years, the Roundnet Player Rating will help distinguish your skill set. Find which RPR below suits you best and see what types of content, modifications, and drills you should be using.

 

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1.0 RPR - Recreational Player

  • You play mainly for a good time
  • You don't need a lot of space because hits aren't going far
  • Sometimes there is a beverage in hand

Catch & Throw

Pass & Spike

2 on 2 / 3 on 3

1 on 1

RPR 2.0 - Beginner Player

  • You have the ability to teach someone else the rules of roundnet
  • You're starting to understand the basic concepts of 360º play

SpikeSchool: Passing

SpikeSchool: Hitting

Try out these mods on the rules to have some fun:

 

Double trouble - winning counts for 2 points for both teams.

Flexing - whichever team loses has to immediately do 20 push-ups.

Don't mess up - it is -2 points if either team hits rim.

Mortor combat - at any point in your possession your team can yell “MORTOR COMBAT” and wherever the ball lands you get to pick it up and throw it back towards the net resuming the rally with normal hits.

Simon says - call this before a point and the server has to announce what serve they are going to hit before they hit it.

Stranger things - the next point is played with the net flipped upside-down.

Blood in the water - either team can yell "Blood in the water!" during a rally when the other team has possession if they are feeling.confident. Winners of the point get +2 and losers get -2 points.

Arnold Spikezenegger - to start the game you have a longest spike contest and the winning team gets 3 points.

Friendly fire - both teams can only win a point from the opposing team making an offensive mistake. Kill shots will result in a do over.

Rookie Kit

A slightly larger net that is great for younger players.

spikeball,XL Kit,Sports/Goods
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Standard Kit

The tried and true kit for anyone just starting out.

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Videos of the Month

Play Anywhere

Try out these mods on the rules to have some fun:

 

The floor is lava - the ball can bounce off the ground once per possession for both teams.

Infinity touch - your team has unlimited touches.

Infinity serve - your server has unlimited faults but once they get it on net the point starts.

Double down - call double down before the start of a point and the winning team receives 2 points instead of 1.

Double cross - trade partners with your opponent. Can only be used if your team is behind by 7 or more points..

Bottoms up - losers of the next point owe the winners a beverage of the winners choice.

There's a me in team - passes do not have to alternate between players, consecutive touches are allowed.

Banana splits - if a player can do the splits mid rally and still win the point the opposing team owes them a banana.

Star Spangled Manners - you must say "thank you" every time your partner sets or passes to you. Loss of point for every unsaid "thank you".

A slightly larger net that is great first-timers and fun-seekers.

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The tried and true kit for anyone just starting out.

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Float your set in the pool, ocean, lake or bathtub...

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Setting up the net

Spikebuoy

RPR 3.0 - Intermediate Player

  • You can use your non-dominant hand for passing/hitting, when necessary
  • Offensive and defensive positioning are starting to make sense
  • You can consistently beat first-time players

SpikeSchool: Defense

SpikeSchool: Deception

SpikeSchool: Serving

Try out these mods on the rules to have some fun:

 

T-Rex Arms - all players must have their arms (up to their wrists) inside their sleeves for the duration of the point.

Kill them with kindness - both teams can only win on a drop shot.

Fire extinguisher - changes who’s serving on the opposing team. Example if Opponent A hit two aces in a row call Fire Extinguisher so his partner takes possession of the serve.

Small ball - for the next point the ball can take two bounces on the net (no rim).

The bee's knees - for the next point everyone must play on their knees.

Going the distance: players who are not the server or receiver must start the point standing 20 ft away from the net.

Double double toil and trouble: each time you touch the ball you have to bounce it up to yourself first.

Beach bods: every time someone hits rim on the serve they have to do 5 push-ups.

Hals pals - players must keep at least one foot touching the ground at all times during the point.

The tried and true kit for anyone just starting out.

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A great way to rep the brand you love.

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Top 10 Plays of the Year

The Spikeball App

RPR 4.0 - Advanced Player

  • You have multiple serves in your arsenal
  • You can put the ball away more often than not on an offensive possession
  • You can consistently return long hits back to the net

Hitting Intro

Passing Intro

Defense Intro

Try out these mods on the rules to have some fun:

 

Trampoline Shirt - All players must use their shirt as a ball trampoline on the second hit of a rally.

Sly five - at any time in a rally you can yell "SLY FIVE" and the opposing team must high five in the next 5 seconds or they lose the point.

Food for thought - each player must yell the opposite hand of whichever one they are hitting with. (ex. when hitting with your right hand you yell “LEFT”).

Use your noggin' - you must win the point by incorporating a head hit at some point in the rally or it doesn’t count.

Fingers crossed - for the next three serves the opposing team must have their eyes closed when serving.

Harder, better, faster, stronger - if a player is successfully able to do a push-up mid rally and still win the point they earn their team 2 points.

Depth over distance - every player must play with one eye closed for the duration of the point.

Sisyphus - for the next point you get to choose one player on the opposing team to play on their hands and knees for the duration of the point.

Sharp shooter - your opponents server has to serve from twice the normal distance.

For the experienced player looking to take their game to the next level.

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Get your reps in without having to chase down balls every ten seconds.

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Kit Comparison

Kit Comparison (Standard vs Pro Set)

Tournaments

Tournament Promo

RPR 5.0 - Premier Player

  • You're able to change your type of hit mid-rally based on defensive positioning
  • You can body block a shot under control
  • Your Facebook profile picture is of you playing roundnet

Hitting Mastery

Passing Mastery

Defense Mastery

RPR 6.0 - Pro Player

  • Your serves, hits and sets are where you want them to be 99% of the time
  • You are probably no fun to play with because you care too much about winning

Congrats, you're a pro!

Sign up for a tournament and test your spike skillz

Try out these mods on the rules to have some fun:

 

Freeze - one player on the opposing team can’t move from a pre-decided location for the duration of the point.

Takes two to tango - all players must hold hands with their teammates for the duration of the point.

Ambidextrous - your opponents can only use their off-hand.

Love love - the game must be played with tennis rackets.

Tweenerville - call "tweenerville" before the start of a point and the winning team gets 5 points if they finish the point with a tweener.

Eat dirt - each player must make an attempt to dive at every touch on the ball.

Never be caught without a kit again.

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Shorts for everything and then some.

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The Rally Podcast

ESPN Coney Island

Whether you're just starting out or you've been playing for years, the Roundnet Player Rating will help distinguish your skill set. Find which RPR below suits you best to see what types of content, modifications and drills you should be using.

Deals also available on Amazon!

RPR 1.0 - Recreational Player

Deals also available on Amazon!

More ways to play

2 PLAYER GAMES

PEPPER
One player serves the ball to the other. Alternate touches and hit the ball off the net on the third touch (as you usually would), but give your partner a reasonable chance to play defense on the hit. Keep going for as long as possible. This drill really works on your first touch defense and reading the offensive player.


1 VS 1

One player serves the ball to the other. The returner has 3 hits to return the ball back off the net. Play continues until one player can’t get the ball back on the net. It’s like regular roundnet with teams of 1. But, try these adjustments: (1) work on using only one hand or alternating hands (2) split the court into two sides and only hit the ball toward your opponent's’ side or (3) draw circle around the net that hits can’t go out of, forcing each player to work on their short, finesse game.


JAIL

Player 1 stands next to the net and Player 2 stands between 6 to 10 feet away from the net. Player 2 should be standing behind a line that he or she cannot cross, but can move along laterally. Player 2 sets the ball to Player 1 who then hits the ball at Player 2. Player 2 tries to aim the first touch as a set back across the net so that Player 1 can hit the ball back on the net and at player 2. If the first touch is poor, player 1 can set the ball back to player 2 who then tries to hit the ball off the net from distance. Once he or she does this, player 1 passes the ball back to them and the game resumes. I know it’s a little confusing, but watching the video may help to clear things up.

3 PLAYER GAMES

1 vs 1 vs 1
This might be one of our favorite games for when your fourth player is taking too long to put his or her cleats on. Start by one player serving across the net. The returner and the third player are now on a team and have three touches to hit the ball of the net. Once a player hits it off the net, the other two players are now on a team and have to work together to play defense on the initial hit, and hit the ball back off the net. Play continues until the point is put away. To make it more interesting, you can play “cut throat,” which has the same rules but adds the following: each player starts with 15 points, you lose a point if (1) you are on offense and mess up your hit off the net or (2) you are one of the players on defense and you fail to get the ball back on the net. The last player with points is the winner.


ALL TIME SETTER

It’s Player 1 vs Player 2. Player 3 is on both teams as an all-time setter and defender. Player 3 can play defense and hit the first touch, but they can never spike the ball onto the net.

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